Played it for 30 minutes, and it is pretty cool. I did felt a delay in the aiming and I kind of hope that there was a Hotline Miami 2 kind of option where you could see ahead of your placement, and as the other guy said, some improvements in boss damaging indicator can help. Outside of all that, it was really fun to play. All the best with the full game.
nice game: - tracking the boss is actually harder when you are close to it, it's much easier to just fly away from the boss and track him with the tracer. - the hitbox of the ship isn't really readable like in other bullet hells especially when the ship rotates - also it would be much easier to track the boss if there was any indication that it takes damage besides the health going down (maybe a flashing healthbar or something like that) - it would be nice if the menu got polished a little more (like being able to close the settings with esc) i didn't spend much time in the menu so idk
so yea, i liked the demo even though i don't really play a lot of bullet hells, nice style and nice polished gameplay, cool
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Played it for 30 minutes, and it is pretty cool. I did felt a delay in the aiming and I kind of hope that there was a Hotline Miami 2 kind of option where you could see ahead of your placement, and as the other guy said, some improvements in boss damaging indicator can help.
Outside of all that, it was really fun to play. All the best with the full game.
nice game:
- tracking the boss is actually harder when you are close to it, it's much easier to just fly away from the boss and track him with the tracer.
- the hitbox of the ship isn't really readable like in other bullet hells especially when the ship rotates
- also it would be much easier to track the boss if there was any indication that it takes damage besides the health going down (maybe a flashing healthbar or something like that)
- it would be nice if the menu got polished a little more (like being able to close the settings with esc) i didn't spend much time in the menu so idk
so yea, i liked the demo even though i don't really play a lot of bullet hells, nice style and nice polished gameplay, cool
Thanks for the feedback!
I'll try and improve boss damaging feedback.
The hitbox is in the dead center of the ship, so you shouldn't (hopefully) have to worry about rotation being a problem.
The menu/UI is very barebones, but I'm struggling with that part a bit. I hope I can improve it soon!